Empowering youth by promoting OSH preventative culture through digital learning tools and educational games

The ILO empowers university and vocational students to have better knowledge and understanding about occupational safety and health (OSH) to build a generation of safe and healthy workers.

News | Jakarta, Indonesia | 11 October 2022
Over 500 students from 15 universities and 22 senior vocational schools in four cities—Jakarta, Semarang, Yogyakarta and Banda Aceh—actively took part at the ILO’s awareness raising programme on the importance of occupational safety and health (OSH). The programme aimed to smoothen students’ transition from school to work and to better protect them from work hazards and risks.

The participating students learn about the importance of OSH through E-OSH Learning and KATIGA Game

I was not aware of OSH before I joined the workshop. Now I know different risks of safety and how I can prevent and protect against them."

Sofie, a vocational student from SMKN 7 Tangerang, Banten
Facilitated by OSH academicians from the University of Indonesia and Diponegoro University, participating students were introduced to the e-OSH Learning platform. Using this web-based online learning platform, the students participated in discussions and problem-solving games. They built and developed knowledge and skills on OSH principles and practices as part of their labour rights.

Launched during this year’s World Day for Safety and Health at Work, the E-OSH Learning is a free electronic learning site intended for vocational students and first-year university students with the aim of introducing basic OSH principles. Initiated by the ILO, the E-OSH Learning is also supported by the Ministry of Manpower and the Ministry of Education, Culture, Research and Technology. A certificate is granted for participating students who fully complete all the modules and pass the final test of this learning programme.



“I was not aware of OSH before I joined the workshop. Now I know different risks of safety and how I can prevent and protect against them,” said Sofie, a vocational student from SMKN 7 Tangerang, Banten.

In addition to the learning platform, the students also enjoyed the OSH educational board game: KATIGA. This game invites players to play a role as part of the parties in the world of work: entrepreneurs and workers in preventing the transmission of COVID-19. The game also emphasizes the importance of social dialogue in increasing OSH in the workplace. The KATIGA game focuses on the prevention, control and protection of occupational hazards in the work environment during this pandemic. Through the KATIGA game, students enhanced their experiences in learning OSH principles and practices.



"The facilitator explained really well with complete materials that are easy to understand, especially for those who are completely not familiar with the principles of OSH. The KATIGA game is also interesting for our learning activity," shared Rivena Ayu Effendi, a 22-year old student from Manpower Polytechnic.

The KATIGA game is also interesting for our learning activity."

Rivena Ayu Effendi, a 22-year old student from Manpower Polytechnic
The OSH awareness raising programme was conducted by the ILO’s Enhancing COVID-19 Prevention at and through Workplaces project. Funded by the Government of Japan, the project aims to enhance COVID-19 prevention measures at and through workplaces amidst the pandemic that will facilitate business re-opening, continuation and expansion.

E-OSH Learning has been benefitted by more than 25,000 people. E-OSH Learning can be accessed for free by registering at https://www.youth4osh.com/eoshlearning

The digital KATIGA game is now available for download through the Google Play Store.